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:: nate walpole :: Like most animators, I grew up
surrounded by pop culture, digesting comic books, movies and early videogames
on my Atari 2600. Always the artist, I decided to enroll in Classical Animation
(that funny paper kind Disney used to do) at Sheridan College in my native
Canada. At college our breaks from the animation
disc usually consisted of Street Fighter in the arcade or Golden Eye 64 in a
nearby lecture hall. Knowing games were a background passion, I furthered my
studies at Sheridan in their Computer Animation program – looking to grow
characterization and character performance in games as the tech advances. After school I moved to SLC to work for
a small 3rd party game developer and worked on a wrestling game
and a Pixar property. When that studio closed their doors an opportunity
arose at Bungie to contribute to Halo 2 – why not, I was already addicted to
Halo 1 gameplay during my time laid off. During my tenure at Bungie on Halo 2
and Halo 3, my wife and I welcomed two wonderful children. I live for my
kids. As
a new father, I wanted to move my career forward and joined 343i, Microsoft’s
internal Halo team to push the Halo franchise forward in exciting new ways. Having accomplished Halo and all it has
to offer, I am now starting a new adventure in my career, excited to see what
is out there and what games I can help make legendary and fun. |